In the world of video games, there are three fundamental merits a game can have and receive recognition for. They can be stylistically impressive having great graphics, music and overall style. They can have impressive level design and gameplay, making them incredibly fun to play. Or they can have great writing and characters, leading to a noteworthy and memorable story. Most games of note fall into one of these three categories, but there is a fourth, one that is far more nebulas by comparison. A game can win the hearts of players with excessive amounts of charm.
Charm is an odd one when compared to the others. I'ts mostly about haveing good and interesting characters one might think at first, but it's not quite that simple. Charm is the culmination of characters, style, world, and interactions in that world. A cute and well written character won't shine if they exist in a dull world, and a great story with dull characters is a waste. Charm is when everything mixes well. When the characters feel like they are in and a part of the world and the world is fun to be in and look at. Very few games accomplish this task and not all games should even try. Obviously, Call of Duty shouldn't be charming, it's a game about war. But when a game has charm, it's hard to look away. That is how I felt about A Hat in Time.
A Hat in time is a level based platformer in the vein of older Mario games, such as Super Mario Sunshine and Mario 64. It takes a lot of inspiration from them in layout and level design, with some levels almost feeling like they could be reskinned versions of Sunshine's secret levels. Where Hat in Time sets itself apart is with Hats. There are six hats in the game, each unlocks a new ability and can be traded at any moment with a quick select wheel. Some of them allow access to new areas, where others are used for things like slowing time or running faster. In addition to that, there are also pins, which can be bought from a vendor in each world. These allow for more passive bonuses like letting you wall run after an in air dash rather than just smacking on a wall. All of this mixed together allows for a fun and somewhat customizable approach to each level.
The world is fairly small with only four worlds to play through, but each world is a joy to explore. From Mafia towns to movie lots. Each world is extremely varied, not only in its theme but also in its design. One level the goal may just be a platforming puzzle away where another may require the player to deliver mail or star in a movie. They are also laid out differently, some are open worlds where most goals are accessible from any level, where, in others, each level is a tight linear pathway from beginning to end. It was an extreme pleasure to go from level to level never knowing what came next, and I was never disappointed in what I found, each level was a joy to play.
The story follows a space faring girl named Hat Girl. She is the sole crew member on a ship that can be fairly accurately described as the best kid's playhouse that could ever exist. Using time controlling "timepieces" as fuel Hat Girl is trying to get back home. All is going well until she passes an unsuspecting planet home to the mafia, who try to charge her a toll for passing by. She refuses only to have the mafia break her window to get in, causing the vacuum of space to pull her and all her timepieces out and down to the planet. Somewhat annoyed, Hat Girl must now brave the new world and find the timepieces to get back home.
Sadly, nothing is perfect, and A Hat in Time is no exception, however, I really only have one problem with the game. The camera. It is a bit troublesome, perhaps taking a little too much inspiration from Mario Sunshine, it can be difficult at times to keep it looking where you want or move it fast enough when platforming through tight areas.
My biggest issue with A Hat in Time was that I didn't want it to be over. I enjoyed every bit of my time in that world, almost with a kid like glee, and when I finally had gotten all 40 timepieces I was sad. When I saw the end of the game I almost had a lump in my throat from a mixture of the ending and how much I enjoyed the game. Every moment from when I landed in mafia town and listened to the fantastic dialog of the mafia to the ending when I was fighting a being able to bend time was a constant joy. If you have not had a chance to play A Hat in Time I suggest you do.





